blairmacg: (FeatherFlow)
I wrote last year about the GenCon Writer's Symposium -- the enjoyment of reconnecting with a couple folks, the exasperation over the comments and panels on self-publishing. It looks as if the latter problem will be solved by reducing any direct mention of self-publishing to two single-presenter hours.

One presentation is called, "Self or Traditional: Pros and Cons of Each." The other is, "Self-Publishing: Why It Works, Why It" (I'm assuming the cut-off word on the schedule is "Doesn't).

Yes, in the year that even SFWA -- derided as so out-of-touch -- at last opened its membership to income-earning self-published writers, the Writer's Symposium believes the most pressing questions writers have about self-publishing is whether it's good or bad.

There are no "Business of Self-Publishing" panels. Nothing on what tasks are involved in producing print and ebooks. Nothing on connecting with editing, art, and design professionals. Nothing at all on avoiding the numerous businesses out there intending to fleece writers. Yes, there are a couple general panels that could be of use to self-publishers. However, last year's seemingly cross-applicable panels -- such as the panel on seeking professional reviews -- included direct "don't bother if you're self-published" references, so... yeah. Not hopeful about that.

My experience last year wasn't unique. Deborah Jay talks here about the Loncon panel on indie-publishing that didn't include a single person currently self-publishing.

I'll still be going to GenCon for at least one full day. There are folks I want to meet -- Cat Rambo! Lauren Roy! In person! -- and people I want to see again. A few of the craft panels look interesting. And my son might give the cosplay competition a try again this year. But as someone who knows so many writers seeking information on self-publishing, I'm disappointed at the lost opportunity to include them.

So... Here's the thing. If you're planning to attend GenCon and want to talk about self-publishing rather than debate its worth, let me know. I'm no huge smashing figure of great renown, but I can share resources, talk about scams and pitfalls, and discuss the business side of things.

I don't care if it's one person or a group of people. We'll have a roundtable discussion and exchange of information and experience, and it will be a good thing.
blairmacg: (FeatherFlow)
I am home from a day at Gencon, and quite tired. But it was a good day!

I sat on a panel and actually spoke. I sounded like an idiot for only the first ten minutes, I think.

I saw some folks I haven't seen for awhile, and met new folks I hope to see again.

I saw my son have a blast touring the con and getting his picture taken as the Eleventh Doctor.

Coolest thing: spending about an hour chatting with a smart new and very excited young writer who needed answers to all those newbie question we all once had. Paying it forward is a happy-making thing.

Now off to catch a few hours before I roll out of bed, drive the hour to Indy, and have as much fun as I can.
blairmacg: (FeatherFlow)
... with feeling. Or different feelings. Or deeper knowledge, or better strategy, or greater confidence. Or hubris blind to incompetence. We shall see.

I am inflicting more revisions on Sand of Bone. Once upon a time, repeated revision rounds felt akin to shaving away words and layers in an attempt to make my novel-peg fit into a proper slot. But the freedom of how I've chosen to present my stories, along with the reading and consideration of reviews given to Sword and Chant, have given me both a positive push and clearer understanding of my goals. It's made these last two rounds of revisions exciting and enlivening.

There are a couple big changes, both involving worldbuilding.* One is the transformation of Exile into Salt. The same behavior will get you sent to that gods-hated place, but the change of name and purpose fixes plot holes, and allows for all sorts of little one-lines from characters such as the unofficial and sarcastic "motto" of Salt cures.

It also allowed me to burn far too many hours checking out salt flats, and that was much fun. Quirky and random research topics are one of the reasons I love the work I do.

Also changed is the mortality of the ruling Velshaan. They've always been descendants of the creation gods, and they've always aged, been vulnerable to harm, and decidedly mortal. But now they can die only when one of their own bloodkin kills them.

Think through the consequences of that one, and you can see why I'm excited by the change. Yes, your own kin will be the cause of your death, but what about times when withholding that death would be worse than causing it? What rituals would be created to be a psychological buffer? How would it feel to grow up knowing no one but your family can kill you, and that you must one day kill a parent or grandparent? What happens when the bloodkin have a really, really big feud?

As you can imagine, those two changes alone create massive ripple effects. The revisions are line-by-line, word-by-word, with an eye to ensuring every choice, plot point, and character attitude is compatible with the changes.

But the bottom line is I'm so much happier with what the final novel is becoming. I'm newly excited rather than frustrated. I'm loving it all over again.

As an added bonus, the changes fit well with a tidbit of advice picked up from Brad Beaulieu's GenCon seminar this weekend: Plant fear of the solution in the character.


(And if you haven't read Brad's work before, I highly recommend it. Epic fantasy, flying ships, Russian flavor, truly awesome and complicated characters.)

Today, I made it through the first four chapters of changes. As long as life doesn't deal me yet another sledgehammer to the gut, I just might get these revisions done by the end of September. It's only, y'know, nine months behind schedule.



*For reasons why I'll blithely alter my worldbuilding, see On Worldbuilding, Changes, and Plot.

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